Saturday, 21 August 2021

Planning....

...and update..

Some new arrivals (below) await painting, as do some AWI and "Year of the French" 6mm bods.


Some comments on Bennos' Forum re the last post (the Romans in the woods) have got me thinking about expanding on a long- forgotten project (pic below..). Hmmm.....



Meanwhile, I was pipped at the post re. some painted E-Bay 1/72s for Napoleonic skirmishes, so more painting to be done there.

I want to get some experiments with sci-fi and Pratchett stuff underway too...

Never enough time.. PLUS some reenactment events have started up this month - so time "lost" from gaming to sewing, repairing and polishing my armour. 

Hey, ho...  Onwards & upwards...


Monday, 16 August 2021

In Country With The IttiBritti

Another Woodland adventure (part 2).

And so we begin.


The  native guide ("They call me Mungo the Procrastinator". Marcus : Why is that? Mungo : I'll tell you tomorrow...") is full of chat. He knows the way, and "For a bag of coin, Legate, I'm your man.." Hmm....



Only a scatter of civilians have joined the party (thank goodness) but the maniple has its compliment of servants, mules etc. (Remember those... 80 soldiers in a century.. And the OTHER 20...) in tow. So enough are enough..


Things start off reasonably: there is a clearing, six persons wide to start with, then a narrow stretch, then things open out. But by move four the column is getting strung out.  

[I dice (1x6D) for each 300mm on the table for width of the track taken. That width will be "one person wide for a throw of 1" etc.]




Then - an Event. The Guide tries to escape !! This is NOT a good start.

A quick bit of RPG style testing; although the guide has a head start Marcus is too quick, grabbing him and getting ahead of him. The guide doesn't have the bottle for a fight, and gives up. They now have a Hostile Guide... Great.


With a gladius at his neck Mungo takes them further into the wood.  The second century, under Junior Centurion Quintus, hasn't even moved yet because traffic is backed up all the way to the entrance to the wood. 


I KNEW moving a column through the trees would be difficult, but this is ridiculous.



Splitting my force into penny packets to escort stretches of the column - which I'm tempted to do - would mean making us more vulnerable to a mass attack AND restricts the amount of baggage that can actually pass a given point at any one time, thus making the column longer and thus even more vulnerable... 






We plod on. By move six the whole party is now in the woodland. Suddenly (an Event Test) Quintus's commande is hit with slingshot. Only four bullets incoming from persons unseen, but two men are killed. 


I have no control over Quintus's guys (I am too far away - I don't even "know" this has happened). Trouble is, neither does Quintus (his guys are too strung out). Local control falls to his Optio: who stops his guys from loosing and losing pila in the woods, but hunkers them down in case of more shooting. Meanwhile, the column moves on.



I estimate that the head of the column, barring accidents, is about two moves from the forest edge now. 

Marcus decides to halt - to allow the column to close up and, since the leading unit has just passed though a clearing, to leave his Optio and three squads to wait there, in the relatively open space, with orders to hold until Quintus's men are in sight (just in case the civilian part of the column comes under attack). To do this, however, his figure (representing me) has to leave the head of the column and make his way back to my Optio; this is something that needs to be explained in person. Which, of course, means the head of the column now halts....




While to column closes up (good) we continue to test for possible events (potentially bad). 

Actually potentially VERY bad: of Quintus's century an Event: an ambush.... And the card says 100 assailants... OH DEAR..... The enemy rush from the trees and engage the leading elements of Quintus's century. 



There is a vicious tussle; with Roman and Celt going down in numbers. Quintus takes two minor wounds but his command holds the first assault and neither side gains an advantage. There is a second, inconclusive round of combat - and the Celts step back; snarling. 


Meanwhile, uncommitted elements of the Celts hack into the civilian train.


Next move the head of column had stayed still. But then moves off. Nobody has thought to tell Marcus what is going on at the back. 

Quintus makes a decision: the wrong one in my book. He clusters his men around him in a defensive mode. There is more of the snarling match between his guys and the Celts, but nothing else that move..

Meanwhile, at the rear of the column, Quintus's Optio pulls his men into a defensive cluster as, once again, they are peppered by hidden slingers. Two men are wounded, one killed - and the Optio is also hit and injured. He tests, and has had enough.

His men have been shot at twice without even seeing the enemy. He has dead. He has wounded. He is separated from the rest of the command. Elsewhere in the forest he can hear the triumphant yells of wild Celts and no other Romans can be seen.



He leads his remaining twelve men out of the woods without incident and halts. He can hold here. Or reform and go back into the woods. Neither are ideal. His only other option is to head back towards Regulus's Ford.

Marcus pushes on, but at end move he is told of the attack on the second unit. He has almost reached the other side of the wood. He has choices:

a) Simply push on, and reassess on the other side or h
alt his troops where they are, and allow the civilian and servant traffic through. 

b) Send part - or all - of his century back to see what's occurring at the back.  

He decides to halt and allow the servants, civilians and baggage to pass, send his Option with a third of the century with them, and take the rest of his command back to see what has happened to Quintus. That's the plan... But.....


....there is a Event... Marcus is told that outside the woods an enemy force is waiting for them. About sixty of the blighters...

Meanwhile, Quintus's band is attacked by the hovering Celts. But his men hold, then actually push back their assailants, allowing the legionaries to push along the track.  The Celts are still up for fighting, but have had their enthusiasm blunted.

    

The next two moves are Event-less. The Celts in the wood don't regain their bottle, and Quintus, along with eleven of his men, manages to catch up with the main column. 

I spend two moves organising my lads. The Celts in the forest seem happy with their loot (all the wagons, the armour and weapons of my fallen guys, five mules and and whatever was on the slaughtered civilians). This only leaves the "welcoming committee"  beyond the forest edge. We will have to drive these off before the game can end. 

A quick rearrangement of the table, and.......




Marcus's century double-time out of the woods and forms up. In front of them are about sixty Celts. There is no indication of pursuit from the guys in the wood, but (callously perhaps) Marcus leaves the servants and remaining civilians as a "buffer"  on the trackway behind his fighting force. If the enemy in the woods do press on they will hit the civilians first.  The remains of Quintus's century forms to Marcus's right.



Numbers are currently about even outside the wood. Acting aggressively would seem the best option: Marcus decides to charge the enemy and quickly break them in a Flying Wedge with the first four ranks. The last two ranks, under the Optio. Will advance, to support if necessary.  Quintus will hold where he is. It takes a full move to arrange the formation and another to pass the orders but to be frank we are not worried. THIS is our kind of fight. 


However, once the Romans are formed the main body of the enemy rushes forwards - so much for plans. Marcus just has time to order eight men of the rear four files to move to face the flanking enemy force (who seem to be the higher status guys), then order a volley of pila from his first two ranks.



The missiles slice into the Celts, bringing down three of their command figures and a whole slew of warriors. So far so brilliant...

Quintus's men chuck their last pila too.

Marcus's Optio is activated, stiffening the flank guard.

Next move the Optio activates first. His flankers throw their pila - and two more command figures and several warriors fall. Quintus is activated, but has no orders to charge, and no more pila, so holds. 




The Celts slam home onto Marcus's century. There is a brief melee to the century's front - then the Celts there scatter. Almost all the Celtic command figures are down and over half the force are casualties. 



The better armed warriors who attacked the flank carry on fighting into the next move, but recoil, holding their line as they withdraw. Quintus sweeps round the enemy left flank, picking off a few stragglers. Job done.
 

Despite a couple of scares the Celts in the wood don't make an appearance. 

Marcus gathers his guys together, checks his wounded (5 serious wounds, four light), quickly buries his three dead and sweeps the field to kill off any enemy fallen (while the enemy "elite" dragged their hurt ones with them as they pulled back,the main force of the enemy broke, leaving their wounded, and it was a very short fight with time for only the lightly hurt to hobble away. Over thirty Celt enemy dead all told). 

He then summons the baggage, and off they march.  



Conclusion:

That was an interesting exercise - but really not "enjoyable" from the point of the management aspect; the game was tense and fun, but "Phew". The "sniping" and sallies from the trees were a constant worry - even when they didn't happen.

Loses were bad - a good proportion of the civilian/servant train (maybe a third) lost, Quintus's century reduced considerable and terribly shaken - in all the excitement they left their wounded in the wood when they broke out and Marcus was too busy to ask about them. NOT good....

Once we got into open ground and to "our type of fight" it was a walkover. But will the Celts see it like that...? They lost a lot of guys, but gave us a bloody nose, took a lot of loot and gear - and did whatever they did to our abandoned wounded.... Hmm.... No laurels for this one....

Moral of the story; don't go in the woods. You're sure of a big surprise.....


Monday, 19 July 2021

That Was The Week That Was...

Minimal progress

Not a lot of movement this week after all.

Family factors (from the Covid in sister's household to Aged Ps' medical issues) and putting together a Blog for the Reenactment Group (link).

https://freecompany-scum.blogspot.com

Which, of course, meant looking up pics and links to what we've been up to in precious years etc. etc...

https://www.youtube.com/watch?v=Bj1aVW3LuVo

https://www.youtube.com/watch?v=dPiMGsmVdrw

Also, sword and bill practice both weekends. HOT... But we had a visit from our local police, first weekend, to see what we were up to; which was fun. Great couple of guys; a chat, a photo-op for them holding the weapons - and a possible recruit.

Meanwhile, instead of the next game being finished, painting (of course) took over as semi-finished bods fished out the box demanded attention (below) and I repaired my home-made costrel (in theory we have a medieval event in a week or two. Apparently with me in charge of our lot. Oh, dear...)




However, I got the basics for the next game drawn up...

Marcus's Woodland Adventure:

Centurion Marcus Niger's maniple has been on a two day Escort Duty in the Bush; cushy work, but somewhat "roughing it" (no home comforts, no fun away from The Depot). 

After a nights rest in (relative) "civilisation" near the Road Station and settlement of Regulus's Ford (at least there was a pub and a snack bar) they were preparing for an easy day's march home along a proper road. 

However, as they mustered themselves at first light, frightened travellers started dribbling in on the road from north and south, with talk of war parties of revolting Briganti, close to a thousand strong, in both directions. The locals would appear to have risen. Marcus has several choices; 

To stay put, with the possibility of having to defend the station and settlement of Regulus's Ford while heavily outnumbered.

To head south (to "Nowheresville") or north (towards The Depot) along the high road; with the risk of being met en route road by a superior force of rebels. 

To head east, through the woods with a local guide, and so by northward wending local tracks to home.

Marcus chooses option three ( Because I've already got the woods set up....? I may fight the other options later...)

He has his maniple, each of which has a full Command team (I will be scaling this exercise as 1:1  - because I want to play with Command & Control again).

However, a
s with just about every Roman unit for which we have contemporary records Marcus's command is likely to be under-strength; possibly considerably. 

[To find out how bad the situation is I'll throw an average dice for each century. A result of 2 = 20% understrength, 3 = 30%, 4 = 40% and 5 = 50% (too many guys on secondment or detached duty, sick, on leave, have managed to wangle something with their Optio to avoid the route march, left at Regulus's Ford due to blisters and sprained ankles etc. etc.).]

"IS THIS IT...?"

Marcus decides his lads' hands need to be unencumbered on their adventure, so commandeers mules and a small wagon to carry some of the guys' kit. The rest is left at the Road Station. 

He has one local guide... He has never met the guy before, though the chap is vouched for by the staff at Regulus's Ford. All well and good...

Unfortunately a rag, tag and bobtail of civilians at Regulus's Ford want to come with...... 

[A quick dice test will tell us how many and what they are (basically I divided the "wagon & civilian" box into quadrants and threw a dice yea and nay per quadrant (4-5 = Yea) then individually per model/model group in said quadrant (6 being Yea)]  

This COULD be a simple progress through the countryside for Marcus and his boys. However, there is a chance of Chance Events as per the draft table below (right click and open new tab to see larger).


[At the end of each move I throw a 12D.  On a throw of  11 or 12 (modified as appropriate) we will  test on the table. The result is applied at once.]

Unit activation (such as in SP) won't come into play until/unless:

a) I split my force. In which case my normal C&C/Activation/Subordinate decision processes will come into play. As well as making its own decisions and progress each independent force must check of Events separately. 

b) Actual hostile units arrive in LOS. Once (if) this occurs then my normal fighting rules will come into play. 

[Note: enemy units which move out of LoS will split into 3 Blinds, one of which will be "real" (i.e. the hostile unit) two "dummies". HOWEVER, there will still be a risk of Events occurring.]

So there we are; the basics for the game prepared. Next Post will be the Action Report.

Saturday, 10 July 2021

Admin & Planning Post

 General Stuff....

Have been reading Thomas Holt's (excellent) historical novels this month - but there's no way I'm doing hoplite warfare.....

Unless my old H&R 1/300s come out to play....

New purchases for reading & playing/idea-poaching (below).



Meanwhile, more mixed figure painting undertaken and my first plastic model AFV kit for fifty years put together (pic)..

Did polystyrene cement ALWAYS melt the plastic like that? I can't remember. Or maybe it's just that my fingers were nimbler...



I need to print out some unit markings for it (special project: watch this space), but it'll do....

Plus more conversions (why?).... 


I'm not 100% sure who the chap in the frock coat will be, as he didn't turn out quite as I intended... Bit tall for Einstein..? Mark Twain should be in white, I feel. She Who Must Be Obeyed said it looked like me. Bloody cheek...

Mind you, I do have a frock coat. And a waistcoat that colour. And I haven't been near a hairdresser since last year's Spring, so maybe.....

Also, some research on Romans, and reading others' research on Mortimer's Cross - which produced this unusual image....




Re. the Blog itself: I have now made some "Labels" re. subject matter, so as to make searching easier.

Also, I note, re. "hits" on the Blog, that this week there has been a sudden (suspicious) flurry of some several hundred from Sweden; which is not normally part of my "constituency". Very odd..... Hmmm...... 



Anyway, I have promised myself another woodland game this week (not tomorrow; tomorrow we have sword and bill practice), so expect more shortly.

Thursday, 1 July 2021

More Displacement Activity...

 ..But hey...


Too much messing about with Green Stuff than is probably good for me, plus family and social stuff have stopped me playing with anything the last week/ten days. Also, wrangling my first bad E-Bay experience, with an OOP board game seller, has been occupying time.....

Meanwhile, ideas keep coming for more Forest-related fun (Medieval and Roman) while the woods are still on the table, plus more "Hunt/Investigation ideas to use with the results of recent conversion madness (pics below..)... 


More Wizzers..


The female equivalent....


A mixed bag that I HOPE doesn't grow....


Quis Custodiet etc....



Luckily I've moved on from Pratchett to some historical novels reading-wise the last day or two, so maybe that's enough Discworld things for now... ☺

Watch this space...

Thursday, 17 June 2021

Oh dear....

 No Real excuses...

Only....

1) It's been too hot to think about playing, up in the attic....

2) I was reading 
Pratchett's  "Interesting Times"...

3) It got too hot to read....


Fine... A little converting filled an idle hour.... Which then drifted into some musing...



The trouble is that I then started scrabbling in my box of spares and thinking... 


And then happened across David Whyatt's illustrations online and...... 



Oh dear.. Surely not ANOTHER project....

As I say; no real excuses....

A Little 6mm Ancient Action..

Somewhere in Anatolia. . The army of Antiochus Elehohkhromahtistis has approached the free city of Erimoupolis with intent to subdue. The go...