Showing posts with label Musings. Show all posts
Showing posts with label Musings. Show all posts

Wednesday, 2 April 2025

Here, with a Book of Rules to crease My Brow,

 A flask of Tea, a cup of Dice, and Thou..... 

Back from Madiera (never managed to trek up to the castle; the knees complained too much), reading the "Infamy, Infamy" ruleset,  and with the help of a promised guided tour of the Blockouse I may have rustled up some Pressed Men (if not volunteers) to help in a wargaming experiment to test out some expanded WW2 solo ideas for jungley action.

Tempt them in with promises of "Heroquest", then pounce is the plan...

Watch this space.

In other news: an interesting post seen today on the Kabinettskrieg Blog:

https://kabinettskriege.blogspot.com/2025/04/what-were-battles-like-in-revolutionary.html


The Blog:

I think I've mentioned before that one of the things I find interesting about the Blog stats is those countries from whence the Blog gets hits (and, to a lesser extent, those nations noticeable by their absence).

Western and central Europe, plus North America, seem to provide the bulk of my "audience" (though there is scanty interest from Scandinavia or the Mediterranean countries). Australia and Indonesia get a look in (but VERY rarely New Zealand). Occasionally Russia. Rarely "the Baltics" or the Balkans. Occasionally some of the "Stans", especially Pakistan, and India. Once in a blue moon Japan and China.

Africa (apart from South Africa), the Arab world and South America are largely, if unsurprisingly, absent.

Lately I seems to be getting hits from Iran; which as someone with many happy memories (work and travel) of the people and places there is nice. These could (as hits from some other places) be Bot hits, but if not I'd love to know what has led folk to my maunderings...

I DO welcome all comments and queries - or ideas for projects. It lets me know, at least, that folk are listening.

I WAS going to post a couple of pics here today, but Blogger is up to its tricks again. Perhaps they are doing another "one step forwards, two steps back" alleged (and unasked for) "improvement", like the most recent one which messed up image posting... Ho, hum...

The Plans:

Plans for the upcoming months are the WW2 experiment mentioned above, a possible "Mystery" team game if that works, some RPG, some solo or semi-solo NWF action and a totally solo "Fill In The Map" exploring exercise. 

Onwards & upwards...

Tuesday, 3 September 2024

It's All About The Base...

Not a Modelling Tips Post,

More like a little musing.... 

This week, on one of the Facebook Groups to which I still contribute, a member posted some very nice pics of the rather fine bases he was preparing for some 6mm WW2 North African models - specifically for the campaign in N.E. Tunisia. 

Now, he had chosen, quite reasonably, to go for that "spotted dick" look you get in the areas of scrubby vegetation (i.e light-coloured sand/stones, interspersed with scrubby dark green bushes; see pic) - the classic "Western Desert" look you see on a lot of gaming tables, of which there is a great deal along the North African coast (and, indeed, elsewhere; I've seen a LOT of it...). 



There then followed a brief discussion about;

1) the huge variation in terrain, vegetation and land-use in Tunisia alone (let alone across North Africa as a whole).

2) the dramatic different the seasons/weather can make within differing regions.

It was agreed that while one might say "this base model is for this terrain type during this season" - and be right - it was near impossible to have a base "right" for every terrain/vegetation type found in a country, and, in some cases, even in a relatively small geographical area. 


Tunisian Terrain

Pics of WW2 Operations in Tunisia

Tunisian Winter Wonderland

Which got me thinking about my own bases, how this subject seems to come up a lot of fora, and how some folk seem to fret over this (as they seem to over base sizes).
Having had the luck to have worked and travelled reasonably widely (47 counties at the last count - and widely within most of those countries) I'm very well aware of how quickly terrain can vary, the effect of weather/seasons and "micro-climates" and that therefore our figure-basing is nearly always going to have to be a compromise.


That's why I try to keep a sensible head, not to stress too much, and keep mine simple - as the various pics on the Blog indicate......

Except when I don't, of course.. (DOH!).....

NOT a Figure Review...

Well, mid Jacobite campaign I bit the bullet and did something I'd told myself I wouldn't do; bought a load of flats...

Back in my distant childhood there were little shops in a kind of arcade (Google suggests "Brady's Arcade" - pic)in Kingston-Upon-Thames (a good hour away by train and bus, so part of a family day trip*) which sold militaria and associated odds and ends, including painted toy soldiers. I remember looking, fascinated at 30mm (or bigger?), beautifully painted lead/tin "flats" (mainly German-made and 18thC troops and Egyptian court figures I seem to recall) and a small Waterloo diorama.

 


(*Later I discovered a nearby wargames shop in Kingston - where I bought my first GDW, SPI & AH board games; all of which still come out to play and seen now to go for silly sums on Ebay..)

Saving up my pennies, I eventually bought a West German police cap (long gone), a huge Korean War vintage US Army raincoat (a glorious thing with which one could smuggle some 12 bottles of wine into youth hostels etc. I eventually, foolishly, gave that away to one of our labourers in Iran) and a Kriegsmarine eagle, still around the house somewhere. But no flats, or any of the other painted beauties...

Now....... I've wanted a Wars of The Roses army for a long while (heck, I've been reenacting it for twenty years or so), but the lead n' plastic mountain here is so high I couldn't face even buying and painting up a 6mm bunch (even though I only "need" several hundred), let alone the 20mm ones I have squirrelled way......

However....



Several years ago I noticed the Peter Dennis card "flats" in book form (I THINK the Jacobite ones, ironically enough - though I think he was also involved in the
 very jolly Armada Anniversary  "Battlegame Armada" of 1988, which I still have and have a play with from time to time), but me & scissors don't see eye to eye these days; and the idea of all that snipping - or, even worse, scalpel work - left me shuddering...

Then Wofun came to my attention - with their WOR bods at "18mm"... 

I have my 15-20mm "MAKE THIS VILLAGE!!" (or else..?) Usborne houses..

Other terrain bits I have near enough to scale....

So, as they had a special offer on, I had a punt and....


I LIKE them...

Three games thus far (two made-up ones and a re-run of the Battle of Tewkesbury) - and NO painting !!! A bit of assembly (simple) and off you go.

I find them pleasing. I had wondered whether the flat aspect might be jarring, and if the shiny plastic edges would need work dulling down (and for later periods they might, depending on taste) but for periods where bright helms and spear points etc. are "a thing" the shine actually enhances things I think (gleaming helmets & whatnot). They look nice en mass, have some nice detailing.. AND you can use modelling paints and permanent Sharpies on the printed images to do a bit of customisation if you want to add a bit of variety in clothing colour, to add bends, play with livery colours and heraldry etc...




I can see them working very well on less terrain-fussy tables than mine tend to be. I also see a use for them as board game tokens.

Ordering and delivery (even using DHS - shudder) has been swift, simple and reliable (four orders thus far) and they are nicely, safely packaged. You can even download free rules...



You have to be a wee bit careful pressing out delicate parts (I snapped off two flag staffs 
-  easily glued back on - but out of several hundred figures that's, for me, a very acceptable casualty rate). The (MDF) guns are a bit fiddly to start with, but you soon get the hang of things. All in all very satisfactory.

Anyhoo, very nice toys, nice price currently - though if you're in UK watch out for the "Brexit Dividend" (Ha, ha, ha, ha, ha... Laugh to fade...), which will mean a hit of +25% in Duty and VAT (sigh), so best keep orders (inc. P&P) under the levy threshold where possible... 

All in all I'm a happy bunny.








  



Sunday, 18 December 2022

A "Crossfire" Experiment...

Initial Thoughts for a Crossfire Principles Solo Experiment

Basics:

The principles follow those of the WW2 "Crossfire" rule set in that having "The Initiative" allows an Active Player to fire, spot enemy or move units/formations as many times or as far as he desires in a single move, until an attempted action fails or until action is interrupted by successful enemy reaction/action. There are thus, generally, no measured movements. 

The "Crossfire" rules are, however, intended for small unit WW2 skirmishes where distances are short and real-life weapon ranges, even when scaled to a ground scale, generally exceed the table dimensions. 

On large scale battles (e.g. in 6mm) and periods where missile weapons have limited ranges within the scale being used this will not the the case and there will therefore be a need for range distances to be applied to firing (as per the conventions of the rules being used). 

In some circumstances movements ("Have they moved into range?") may also need to be occasionally measured. 

Certain periods/conflicts, by their general nature (usually dictated by the scale of operations and command and control issues) involve large areas of open land. Given that "Crossfire" is designed for small (company level) scale actions in close-terrain situations we may find that the rule conventions simply do not work well for the actions I have in mind. However, that is, largely, the point of the experiment. 


1) Hidden Enemy (moving/spotting): 

Clearly, since I will be the "Human Player" I have to make a decision on how the AI will deploy and "act" in advance of playing. I considered using "Blinds" placed on the table, as used in some of my early games and as seen in some videos of certain online games of Crossfire where an attacker is approaching an unknown/unscouted defensive position. While these (a mix of "real" and "fake" Blinds) work perfectly well I have occasionally found them to be an unnecessary (if often visually pleasing) complication in solo games unless the Blinds are themselves called upon to move (i.e. as noisy/careless patrols, search parties,sentries etc.).

I have therefore decided that the standard "Hidden Enemy" conventions used in some of my recent 6mm games will be used initially (being tweaked per game or being Scenario-dependant as usual) i.e. that the Table is "Live" for its entire width and length - as may be its edges (other than, usually, the Friendly Player edge). 

Thus as well as the general "End of Move" Enemy Action test (see below) a unit in the open passing in LoS of a terrain item ("Possible Ambush Point" - hereafter "PAP") providing cover for Hostiles within the scaled "shooting distance "set for the scenario must test for any AI action from said cover (See my Pushna Valley and "Ain't Zululand" reports - among others - for examples).

ANY terrain item sufficient to provide cover for an enemy unit is a PAP and will need to be tested for when approached/passed by any Live Player unit moving with Initiative until "cleared" by a friendly unit (i.e. moved through or Scouted/subject to a successful "Spot" check and thus deemed safe). Once "cleared" no spotting or tests will generally be required for the PAP*.

(*Note however that ranges - and hostile equipment - will need to be taken into consideration and that some Scenario Card Draws may allow for "safe & scouted" locations to become hostile  - the pesky enemy can sometimes both creep about and hide).

Like single PAPs, some linear cover features (e.g. stretches, rather than clumps, of woodland, dongas/wadis, river banks, walls, scubby slopes, military crests of ridges/hills etc. etc) may also have to be tested for as PAPS. This will generally need to be done per six to twelve inches of feature length, depending on scale of figures and scenario being used.

The test is made on a 6D. On the throw of a "6" a card must be drawn from the Actions pack and the results applied. 

The above seems best suited to replicate the "Crossfire" conventions I have seen being used.

2) Hidden Enemy (end of move):

In addition to tests for terrain items, my standard, End-of-Move, card-based "Hidden Enemy" method will be applied at the end of each Human Player Initiative Phase (even if ended voluntarily).

As with PAPs, above, a D6 dice is thrown. On the throw of a "6" each Friendly Unit/Detachment on the table tests with a further D6 to see if it is the unit affected by the possible enemy action. This dice throw is modified as below: 

Units which have carried out an action that Initiative Phase add one to their dice throw (to see if their actions this move have prompted any enemy response).

Units which have taken no action this Initiative Phase have an unmodified test. 

Units which have taken no action this Initiative Phase AND are within one foot of the friendly table  edge take one from the test throw.  

The unit scoring the highest is the one affected and a card is drawn and placed on the table in accordance with my usual Hidden Enemy distance placement rules and the Card Effects Table applied to see what has occurred. 

In the event of a highest scores being a draw ALL the drawing units test ONCE more. 

If a further highest score draw occurs ALL high drawing units are affected and a card is drawn for each unit. 

The affected units draw a card from the card deck and apply the result immediately. 

3) First Move Initiative: 

Unless dictated by the scenario whereby the Active Player is the attacker on the first move Initiative is diced for (1x6D), with the winner commencing the action. The following modifiers to the throw are made: 

+1 to the throw of the Attacker (if any) according to the scenario/campaign, etc.
+1 to the throw of any force consisting of tribal or irregular forces with an Irregular/Tribal commander.

(Note:I had considered a modifier for "Commander Skill", but, seriously, I think that that to do so is best regarded as having an exaggerated effect UNLESS one is talking about a first-rate battlefield improviser/risk taker of Alexandrian or Napoleonic levels with a team of first-rate subordinates. Maybe more a "Boldness" rather than skill modifier needed..? Hmmmm.....)


4) Loss of Initiative:

Initiative passes to the other Player under the following circumstances. 

a) Initiative is always lost due to any of the following negative effects:

Unit/Formation is halted/ by a negative close combat result or fire results ("Suppression", Shock/Disorganisation/Pinning level exceeding the number of Command Stands for the Unity/Formation) or takes casualties.

b) Initiative is potentially lost due to any of the following negative effects. A Test based on the morale/training of the unit is made. Failing the Test results in loss of initiative:

Unit/Formation is Surprised by an attack (i.e. the attack comes from any previously unspotted source).

Unit/Formation is Pinned by negative fire results of more than three Pin Points in any one move.

Unit/Formation takes casualties from artillery fire/explosives (inc. IEDs).

General/subordinate commander falls - even if only wounded. Affects all units/formations in LoS.

Failure to physically cross an obstacle.

c) Voluntary Ceding of Initiative:

Either side my cede initiative to the other. However, the AI Player will ONLY cede initiative voluntarily IF the ONLY moves open to the AI involves exposing one of its units to close range fire in the open.


5) Human and AI Objectives:

The Human Player will have clear objectives set out as part of the scenario (as standard practice).

The AI Player will be working to its own objectives unknown to the Human Player. In general, when the AI is acting defensibly, these will be to hold position and prevent the Human Player from securing his objective/s. Other objectives may be to hold/seize certain terrain features, control/dominate certain access routes, get units off table etc. etc.

I MAY use my "Changeable Battle Plan" card method (a couple of examples on the Blog here) for AI "grand scale" decisions. 

6) AI Tactics:  

In general, tactical terms AI priorities will be:

1) For friendly units at immediate risk to seek cover.

2) To attempt to rally any friendly units suffering Shock/Pinning etc.

3) For friendly units to fire at or close assault any hostile unit currently threatening the safety of an AI unit. 
 
4) When the Initiative lies with the AI player and all actions related to the above have been completed successfully at least once, this action MAY be the action undertaken before any further action (Opportunity Test). 

Whenever there is the opportunity to complete /achieve a scenario objective or to throw units forward safely so as to by-pass or outflank Human Player units, gain a salient terrain feature or gain other advantage (e.g. close combat a weakened enemy, seize a feature offering LoS to attack Human Player forces) then a, Opportunity Test will be made for each unit with such an opportunity. 

If a test throw on a 6D totals 3 or more the testing unit will attempt to carry out that action. Leaders may modify this test throw up or down depending on their quality (Leadership Capability).

If this action is successful then a further such Opportunity Test will be made for every other potentially advantageous AI action. 

IF the AI fails ALL tests, yet still holds the initiative, one last such test for appropriate units to use an opportunity is made. If the AI player fails this last test then Initiative passes to the Human Player.


Pre-Trial Thoughts:

OK, I've set myself a target; time to play. It has struck me that the last "This Ain't Zululand" games would perhaps have proved faster to play using the above conventions. On the other hand I may find that my existing systems work just as well without the "Crossfire" principles. I'm not sure how more "formalised" battles (say, Ancient, Medieval or 18thC.) will work with the "Crossfire" principles. Only experimenting will decide. Watch this space...

Saturday, 4 June 2022

Interim Musings: Free Form or Form Threes...?

Give me Liberty, and Give me Dice...

The new camera never arrived, so no pics of recent play-throughs, and to be frank I've just had a couple of little simple old school DBA games, as the reenactment season has kicked off, and I've been kit-prepping and fighting. Fun, but time-eating and exhausting (plus a nasty hurt hand from the last one, possibly a minor bone-break; due to stopping a double-handed axe coming down on my head about five times too many. Could have been worse - that's what shields are for...).

Meanwhile, I've been musing over the various FB wargaming groups I look in on, and the different types of games and rules other folk seem to like - and examining what my own personal likes, and prejudices, might be (and come from) - and whether I'm limiting my own fun by my tendency to follow a particular course (albeit with some experimentation and occasional bought-in rule-set try-outs).

 
Now, since not all of the groups I dip into are Solo I run into a broad church of opinions and preferences on FB (as is right n' proper).

What is clear is that this is SUCH a personal thing....

Some folk like a nice, logical game of "chess with toy soldiers", with every unit  commanded instantly by the player's whims and fingertips, with no imponderables; be those large battles or skirmishes.

Some like fighting mass battles as if they are skirmishes: with the army commander/Player micro-managing (i.e. having a say) in every little action; sometimes with units fluttering all over the field with no thought of actual C&C limits (other than the magical "Command Radius") or Army or Wing coherence and as if as if local commanders have the same idea/motivation etc. etc. of the Player. Nothing wrong with that. Largely unrealistic for most periods perhaps, but hey, it's your game....

Others go the other way; recognising the reality that, by and large, The General sets "The Plan", then sits back and "The Plan" works - or doesn't, depending on
a) the actions of the enemy, b) the junior commanders out of his immediate control, and c) the (limited ability) of The General himself to affect matters once the hounds are loose.

Lucky folks can go multiplayer of course.

Myself, as will be seen by the various posts here, enjoy the frustrations and joys of a straitjacketed commander overcoming the C&C issues and imponderables of the period being played; sometimes juniors do what they're supposed to, sometimes they don't. Just like Life in fact. 

For me, of course, all games have to be Narrative Driven to hold my interest (just setting the guys out without knowing why they are there just doesn't cut the mustard for me these days).

Also, for certain types of low level skirmishes, I've noticed that my games are moving towards a more "free-form" style; with many more "Lets chuck a dice to see what happens next" aspects rather than complex tables etc.. Purists won't approve, but my goodness the games are fun.

If anyone feels moved to comment in the comments section - or even make suggestions, please feel free.


Modelling:

The other year, for a public demo project, I was feeling lazy/had little time so bought some pre-painted bods on Ebay. They were fine for the project, and were squirrelled away after. They resurfaced this week, while I was wondering about using them in another game alongside some home-painted bods..

Now....Whoever did the original painting was much more skilled/patient than I am and did a really nice, detailed job (nice colour schemes, nice shield details etc. etc.) but then spoiled the lot by using that ghastly Army Painter shader gloop; which dulled all the colours, made the figures look too "samey" (they were non-uniform figures), gave what were supposed to be Anglo-Saxons with the skin tones of an offensive 1940s caricature of someone from East Asia and left them hideously shiny (a nice job spoiled. I suspect that's why he sold them on) so totally different from my own lads..

I bit the bullet, and tried to salvage them....

Certain colours were spot highlighted where yellowed/darkened too much by the gloop.

Flesh areas highlighted/drybrushed to "European" colours where necessary.

Mat varnish was hand applied on non metal areas (left most of the metal shiny).

Luckily these figures were mainly Revell 1/72s, so had good detailing to make drybrush & highlighting easier - even over the all-coating gloop..

Bods rescued and fit to play with. All in all am classing this as a success..


Also modelling related: years ago I bought some terrain-related bits & bobs from an online model railway supplier (Scale Model Scenery here in the UK), and as a result get mailed their regular modelling tips and links. Visiting model railway sites are, of course, a seriously good idea for all folks making terrain, in all scales. This week (links).

https://www.youtube.com/watch?v=gueGywEQgGQ https://www.youtube.com/watch?v=xGfbfD6MBYY

Am also planning making some very basic scratchbuilt 1/72 "go-downs". I feel I "need" more warehouses.

18th Century

I note that the excellent Kabinettskriege Blog has listed a kind of "library of articles". Always worth a visit for those interested in the period.

https://kabinettskriege.blogspot.com/p/blog-page_13.html?fbclid=IwAR2xg0UR5C0AO5ILOYydGdRKPcIUYA4Zd1NxsrTpeTZW7jbipXt_NSnDRgw

Also, seen this week; Heroics & Ros have got their Seven Years War range up on their website. I mustn't, I told myself... But I already have....... 

Plotting & Planning

Am considering (due to reading too much Fraser over the last month) a "Flashman" skirmish game, am split over which new campaign to kick off (Ireland 1898, Roman, Africa...?) between reenactments and am also being tempted into WW2 6mm... Hmmm......



Wednesday, 18 May 2022

Not Dead, Just Resting....

 An Interim Post...

Not a lot of time for playing or painting the last few weeks, what with the reenactment season kicking off with The Battle of Lewes (pic), certain commemorations (inc. the 200th anniversary of the birth of Harry Paget Flashman) family/friend stuff etc. Plus my camera bust...


I had a couple of one-off fantasy and sci-fi knockabouts (my UNIT bods getting their first proper outing), some quick chase games and some experiments messing about with blinds etc. but nothing worth a big write-up.

Included were...:

1) The lads from UNIT & the Doctor investigate a mysterious arrival... But it all ends without fisticuffs (blinds, event tests and diplomacy checks)...












2) Rincewind makes a couple of escapes (my usual; "Chase" & "Encounter rules..).


3) There is some trouble in the Valley of the Crows, with an army of Undead, Trolls and miscellaneous wossnames seen off after a stiff fight (thank the local Gods for arrows and javelins..)..
















4) Some 6mm modelling experiments re. palisades.




5) More UNIT fun; searching for more mysteries......





And finding one.......


All in all a bit piecemeal. I hope to get to grips with another campaign soon, but we have a busy reenactment summer ahead. Watch this space....


Saturday, 12 March 2022

Off on a Tangent....

The Curse of a Butterfly Mind....

As has happened before (See "The man Who Found Too Much" and the related follow-up posts) a simple query on the Solo Facebook group has got the Little Grey Cells bouncing about....

The query related to "combat between Icelandic Vikings and American natives", with mention being made of the "Battle of Vinland" and suitable rules systems.

As always my first thought was "it's not the rules system" for the running & hitting that will make this different, it's the narrative and different cultural aspects. 

Anyhoo... Here are SOME random thoughts (in italics - as posted on the Group - and others)...

The Vikings:

"The Norsemen's reasons for being there will be simple (land hunger or trade/profit). They may (or at least their elites may) be willing to risk falling in battle to a greater degree than the locals but this is NOT a going to be a raiding warband....".

So I'd have a very mixed crew (of different ranks down to slaves and women) with a right old mix of available resources and motivations - and not a tooled up warrior band. In theory this should be three ships and 140 chaps of all sorts.

"Crew make-up will be crucial. Have they brought any/many REALLY skilled hunters with them? Spears/throwing spears for hunting they'll have - but any bows at all? If not they may have a problem... What food do they have...? Which craftsmen do they REALLY need to protect."

However, I'd go straight back to source to see what that says - Eric The Red's Saga; all there on the wonderful Gutenberg...

https://www.gutenberg.org/files/17946/17946-h/17946-h.htm

Plus:

https://en.wikipedia.org/wiki/Saga_of_the_Greenlanders

For further inspiration I suggested Thomas Holt's "Meadowland".

The Rules:

My thoughts here were;

"Any basic hand weapon/hand missile weapon rules (simplest always being best) where you have rules to allow for different equipment/troop types/fighting methods will do the basics - no need to spend for those, you can use free rules/home-bash easily.

However, the main piece of "situation chrome" won't be the fighting/moving mechanics but the different mind sets, abilities, motivations and intentions of the participants and the "culture clash"... Otherwise you'll just end with (yet another) "marginally different" Dark Age Bash rule set but just with different figures.

Personally I'd also look beyond simple skirmishes and do this as a "fill in the map" mini campaign.. This could be set up really easily and would be a LOT of fun..."


It was suggested that the Norsemen's equipment (maille and metal weapons) would give a major advantage in combat... Being very suspicious of rules that stress technology over psychology my thoughts were; 

"On paper. In reality the technological advantage will be minor, as maille use will (or certainly should) be heavily restricted to a small minority [of vikings] (as will swords) and stone/shaped hardwood is as good at inflicting crushing trauma as anything else..

Sharpened stone is as good as piercing, cloth/flesh etc. as anything else...

As for maille (OK, later comment, but it gets the point over): Letter from Gonzalo Mendex de Canzo to King Philip III in 1600 "For war with the Indians no other armour except this (padded armour) is of any value. As for the coat of mail, the arrow could go through it and splinters of it would be very dangerous; the buffalo-leather coat designed to absorb sword-cuts is pierced very easily; and the corslet (plate breastplate) is very dangerous, moreover, if the arrow hits it will re bound and injure the next person..."

Metal axes will be more effective cutting against indigenous wooden/bark armour, but have to hit right and provide no more blunt trauma than a shaped hardwood weapon would.

But mainly the approaches to hand to hand will be culturally different because the Way of War is different...

Case a) Weird guy in some kind of protective gear (like indigenous wooden armour traditions but bigger/better) wants you to get into his kind of fight..

Response from people who see no advantage in dying stupidly in battle: Never get into his kind of fight...

Case b) Guy is seemingly wearing/carrying something which protects him REALLY well.

Responses;

1) You never go hand to hand from the front and, like Kipling's British in Burma, you don't go for him "When none of your mates is near" (One to distract, One to hit from behind).

2) Shoot his legs out - they HATE that... Or poke 'em with a spear (Rock beats paper. Spear beats sword)..

Or run past quick and bash/slash his knees and ankles from behind.

(Remembering where most Viking period wounds are archaeologically 🙂).

Case b) Guy is wearing something which slows him down and affects his movement and fighting abilities in dense terrain.

Get him to follow you into dense terrain... If he's THAT stupid enough to want to die in battle, give him what he wants....

The rules should reflect all this - and certainly NOT have indigenous folk fighting like vikings..."

WRONG KINDA FIGHT......

The Locals:

First thoughts were:

"Meanwhile, unless there is a real expert out there who has evidence for the contrary, I see no reason why the Ways of War of the aboriginal folk of the north east woodlands should have altered much from the earliest descriptions we have of them. That is that only an idiot gets himself killed unnecessarily, and that their conflicts will  normally mainly consist of individual or small scale raids  being undertaken for reasons of social advancement, recreation/excitement, religious obligation, for the capture of women and slaves, plundering, revenge or as a Rite of Passage - with larger group actions only being prompted by the drive to take territory or trade routes, or to defend same or out of fear of a threat to same or due to some misunderstanding which leads to such. 

I guess I'd look further into the differences between the (apparently more aggressive) Hunter/Gathering peoples and the agricultural folk".

I also included a link to:

https://anthrosource.onlinelibrary.wiley.com/doi/pdf/10.1525/aa.1947.49.2.02a00020

I also did some more research, including in Jones's "Native North American Armor Shields and Fortifications".

However.......

I soon realised I (you guessed it) was looking very much at the indigenous peoples we know most about ( i.e those woodland folk further south than Newfoundland who were still around to write about in detail in the 16th/17thC) rather than the indigenous Newfoundland folks who had (largely/likely) been of a different culture (possibly more like the Thule/Inuit ?) - and who had suffered from a European presence since late medieval times before being recorded....

https://www.heritage.nf.ca/articles/aboriginal/beothuk.php

https://www.heritage.nf.ca/.../abori.../beothuk-clothing.php

From the saga there are "missiles" (bows/javelins), slings and what sounds like a staff sling in use, plus shields by the locals...

So, conclusion was that we probably have a very different look for the locals than the "Woodland Indians" one initially imagined...


Also, re-reading the sagas (it's been a while) it sounds like (as so often) that the conflicts were more due to misunderstandings than anything else...

Personally, the more I think about this the more I'd go for a blank map campaign - but maybe further south than Newfoundland? Unhistorical, but possibly with more going for it...?

A (maybe) painting project for the future.... (?)

Next up a Battle Report from the other month (as already promised..?)




A Little 6mm Ancient Action..

Somewhere in Anatolia. . The army of Antiochus Elehohkhromahtistis has approached the free city of Erimoupolis with intent to subdue. The go...