Monday, 18 March 2019

"The Only People We hate More...".

And so the "Aiding The Civil Power" exercise goes on...

As we left it the Romans had arrived and the various Agitator cadres were ready for the off.....

For the first six or moves so the Romans do nothing - leaving the various Agitator cadres to get busy....

The squad from the Home Rule For Galilee (HRG) drum up support fairly quickly, reaching their "Magic Twenty" and (after some hesitation) deciding to head for the main square of the town...



Meanwhile the other groups have also been trying to pull in the punters - not as successfully, but make low progress.

(Technical note: once a civilian has been "tested" to see if they will join a Agitator group, and neither gone home nor joined the group, they are at once placed next to a barricade, in a "huddle". These "huddles" class as "units" if further approached by hostile forces/decisions are needed.)



All goes well, with - apart from a little heckling between groups at street corners until the Popular Front also decide to also head into the main square to garner support from the folk at the barricades. There is a stand off between the PFOJ and the HRG - and the stone throwing begins..

(Civilians and Agitators may throw stones, pots, brickbats, anything that comes to hand: target within 6" and clear line of sight needed. I throw one dice per thrower per move (represents multiple throws). To hit throw 5 or 6, then test for effect; 6 = casualty, 3-5 shock. If target casualty has armour/shield the test with a saving throw). No ammunition rules; after all "they've got them up there, lying around on the ground").





In the north west of the town the PPF and Rose of Sharon Resistance separate; the PPF leaving the town and heading for the outlying buildings to the north east. Neither party are having much luck raising support.....

Meanwhile: in the square the PFOJ are getting the worst of it. They withdraw to their headquarters and carry on throwing stuff from the roof; but the HRG having the numbers and some javelin bods, slings and archers, gain the upper hand. 






















After taking casualties, the PFOJ pull back - heading for the as yet unexploited area of the town by the dye-works.

Rejoicing in their victory, the HRG set fire to the PFOJ headquarters....





Whether the sight of smoke from the burning building has prompted it or not, the Romans now move. Their CO has decided to go for the middle of the table. While the Agitator groups continue rustling up support (or, in the case of the HRG deciding to also torch the HQ of the Rose of Sharon Resistance) the Romans advance closer.



 


They spot the PPF near the buildings outside the town and their archer unit moves to cover any approaches from this quarter. The infantry are sent forward to clear the barricades so as to allow access for the cavalry.


In the centre of town the HRG appear stricken with indecision. As the largest group they are best placed to inspire an attack on the Romans, but instead they pull back to their HQ..... What are they playing at....?

The Roman infantry unit splits; one detachment heading into town and pushing apart a barricade, the other forming up to defending their line of retreat, as the Rose of Sharonites move towards the graveyard and start throwing stones and shooting at the cavalry. Some troopers/their horses go down, but the Tribune in command orders them to hold.





While all this is going on the PPF decide to engage the Roman archers - chucking stones, loosing arrows and slinging shot. The Romans start taking casualties, and the unit commander gives the order to return fire.


For the next few moves this shooting match will continue, then the PFOJ will also leave the town and rush round to flank the Roman archers and also start shooting. There are casualties on both sides; but the archer commander is determined to hold his ground, despite fighting on two fronts, while neither Agitator group has the bottle to close to hand to hand.



Meanwhile, in the town the leading infantry unit enters the square, soon to be followed by the C.O. and the cavalry; but things start to unravel.. While the Agitators still in the town (the HRG) remain on the roof of their headquarters, content to snipe at the fort, the civilians at the main barricade in the square stand their ground and the Roman infantry have to go in with their cudgels.



The civilians are pushed back - but when the (over-enthusiastic?) auxiliaries reform there is a civilian body on the ground...

Now the town really erupts - those still in the square and on the rooftops overlooking the Roman advance start bombarding the Roman troops with rocks, pots and bits and bobs. Infantry and cavalry troopers start going down (unlucky dice - or are the townsfolk, remembering Abimelech, chucking millstones now).



But the C.O. is determined to finish his mission; The cavalry form up in the square while the infantry push a gap in the main barricade. With the relief column in the square the fort occupants "test" and come out. There is still some desultory rock-chucking from the crowd, but this has little effect.



Outside the town the archers are still involved in their indecisive fire-fight with the PPF and PFOJ, but the ROSR now take the bull by the horns and charge out from the graveyard to assault the small infantry unit guarding the line of retreat from the town.



There is a sharp tussle. Some of the auxiliaries fall, but the Agitators suffer worse, and are pushed back. This seems to break the spirit of the Rose of Sharon Resistance, as they pull right away, and make no more sorties (missile or hand-to-hand) against the Romans for the rest of the game. Meanwhile, the PPF pull away from their battle with the archers to lick their wounds. They, likewise, seem to have had enough.



The cavalry, the rescued folk from the fort and the leading infantry unit exit the town and form up. The wounded are put onto makeshift litters and the whole force moves off towards the board edge from whence they originally came. The archers also reform, as the PFOJ pull back slightly, and move to act as flank guards to the main body. The PFOJ will shadow the column as it withdraws, but does not engage as the Romans, their charges and wounded, leave the field....




Game over.... Well, almost....

Back in the town the Home Rule for Galilee cadre wake up again, now consisting of twenty nine fighters they decide to torch the HQ of the PPF then take over the fort......

If it weren't for the dice decisions it would be easy to think that THAT (gather support, avoid the Romans, humiliate the other cadres by burning their HQs and taking over the fort; leaving themselves as the most powerful group in the town) was their plan all along.....



Well, that was cracking fun... I ended up taking more of a back seat - judging likely probabilities and throwing dice - rather than "playing" but thoroughly enjoyed it. The mechanics were simple, but worked, and the seemingly random actions of the rival cadres could, in retrospect, be looked at as being part of a narrative (certainly no more random that some of the historically testified actions one reads about). The civilians turning on the Romans, once one of their own was killed, again - though dice-driven - felt logical.

For the Romans Mission only partly accomplished - and with a bloody nose.....

The Romans being what they are, it looks like property prices in Beer-Bevakasha could be taking a tumble shortly.....


4 comments:

  1. Really fun looking game. I note though, the Romans are the only ones sporting yellow ;-)

    ReplyDelete
    Replies
    1. It WAS fun.... Worked really well....

      Yep. No yellow jerseys... On the subject of yellow - that's the one colour I have difficulty getting good coverage on these days..

      Am off on my hols as of tomorrow. Hope for some more updates (and no sidetracking) on return... :)

      Delete
  2. Excellent yet again, left wanting more, so have tried joining SWWM group still pending and waiting.

    ReplyDelete
  3. Thanks for the comment. SWWM is worth joining - nice forum for sharing (and stealing) ideas..

    ReplyDelete

Aftermath... And Day Ten.

The Butcher's Bill, and the Way Back... Burriena counts the cost of the skirmish. Twenty  four casualties, all among the foot. Eleven me...