Saturday, 16 March 2019

Oh...! Little Town...!!!

Next Phase in the "This ain't the Judean Revolt".... A little Local Difficulty.. 

After the recent roughing-up of a local tagger in the Watch Station, and his dragging off to the Big City by a visiting centurion and his support squad, the little settlement of Beer-Bevakasha is in uproar....



Protests outside the station house ended in a few respectable towns folk getting jostled - and then thumped - as the Watch cleared the streets. This only made matters worse - and when the townsfolk (stirred up by agitators) took to the streets en-mass demanding the town council sack the Watch Captain - and send representation to The Procurator to appeal on behalf of their local lad - some of the town's decurions panicked, and convinced the Watch Captain to move them and his men into the abandoned fort in the centre of town, while sending to The City for help. THIS has REALLY made things worse....



Thus far, apart from a little stone-throwing, there has been no violence; but the populace has raised barricades - effectively besieging the fort until their demands are met...

Meanwhile, more radical factions within the town are hoping to turn matters to their advantage...
A small Roman force has been sent to deal with the issue, and it's commander issued with instructions:

The barricades are up, but no attacks on the fort will take place unless the various agitator groups manage to drum up support...On their respective rooftops are cadres of various agitator groups..

The Rose of Sharon Resistance..

On move 1 each cadre leader and standard bearer will start moving among the populace. Each move they can try to win over all civilians within 3" of them (dice throw 1-2 and the civilian is removed from the board - i.e .goes home... On a throw of 6 the civilian becomes a fighter for this group). 
Once "converted" into fighter civilians will reappear as slingers/bow/other light infantry.....


The HRG (Home Rule For Galilee) cadre...

Once a cadre reaches a total of 20 fighters (commander and standard do not count) they MAY decide to attack either the fort OR, if the nearest rival cadre has fewer followers than themselves, that cadre (dice for choice). Cadre HQs can also be attacked...

The toughs of the People's Patriotic Front...

On reaching their 20 members cadres MAY also attack the Roman relief forces - but ONLY if the Romans are closer than any rival group not already in combat with the Romans and only if the Roman unit under attack is outnumbered by attackers (of any cadre or cadres). Cadres can also make "house calls": by spending a move "doorstepping" a household a cadre commander can try to get the householder and their menfolk to come out and fight. Householders come out as shield-bearing, close combat light infantry on a throw of 5 or 6. Throw another dice and this is the number of men the household can supply. Houses/buildings can only be called on once....

The Popular Front of Judea.


Cadre activation is automatic, but the order in which group is activated is random per move (diced for). Certain cadre decisions will also be dice-driven.

The Watch, in the fort, will only make a sortie once a Roman foot Unit enters the square.




The Roman relief forces will be "reconnoitring" to start with. They will dice 2x6D per move. On a throw of 12 they will start to move towards the town. Their target is the square and fort. Any route decisions will be diced for.

Once activated the Romans will be automatically activated each move. Any decisions the Romans have to make will be dice driven.
However; The Romans are NOT supposed to do any killing of civilians; this is an "Aid the Civil Power" mission, not a killing mission. They CAN force their way through a crowd as if "in fisticuffs" by causing shock on the crowd...




If actually attacked by the cadres thing might change...

Any Roman unit attacked will make a 1x6D dice throw. On a result of 1 or two they ditch their cudgels/un-lagg their spearpoints and use their weapons normally for the rest of the game on ANYONE blocking their route - i.e civilians in they way will be attacked as fisticuffs and take casualties - with no saving throw...

Romans lose victory points for every non-cadre civilian killed.


Now "the cavalry" have arrived.... Oh dear... This could be nasty..
For everyone..



And maybe it WASN'T a good idea to send some possibly trigger-happy Syrian archers.......


2 comments:

  1. Not been ignoring you..just that the 1/72nd blog roll goes so quick so Blogs jump down and out of sight before I see them...54mm, 28mm etc..they don´t move as quick..Shows our scale is more popular:-)
    Anyways, I´ve just spent a Long ) while reading back through your last Posts.
    The town is excellent...my efforts (before it all went) were nothing in comparison. the Little touches like the dying pits..I love it.

    ReplyDelete
  2. Ha, ha... So many blogs and figures to paint, so little time...

    It is good to see 1/72 (the Queen of Scales) being popular. I've noticed from comments that even on some of the very 28mm-focussed groups folks who are getting the opportunity to see 1/72s "in action" at shows...

    Thanks for the kind words.. My town risks growing into a city... :)

    ReplyDelete

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