Another "Romans in the Hills" Campaign.
I've decided we will return to the hills and valleys of South Wales for the next simple campaign. Here are my initial (draft) thoughts.
Since the pacification of the area (see the first project I posted about here on the Blog) the Roman administration has been busy; pouring in money and labour for road building, subsidising local friendly leaders, strengthening the marching forts set up during the pacification, establishing garrisons for policing and using those forts as administrative centres for tax gathering.
Two port facilities have been set up so as to boost the local economy. Like the roads, these will bring trade benefits to the area. Like the roads they will also help support troop movements and supply.
However, the central and northern regions have barely been touched by the Roman administration and there are no roads or forts here.
Furthermore, the septs in several zones to the north of the northern mountain range (west of the headwaters of the Isca River) and in the hills between the Nida and Diffa upper reaches/headwaters never submitted to or were never pacified by the Romans before the High Tribal leaders came to terms.
The northernmost septs are almost certainly in contact with the unpacified Ordovices to the north.
Some of these unpacified zones will be the seat of the revolt (dice throw 1x6D per such zone. Result 1-2 = nothing. No further testing here. 3-4: test each subsequent map move. 5-6; zone in revolt.).
I will be using some of the same basic processes applied in the first campaign (movement/supply, Events, War Diary etc.) but with the addition of a Revolt Table (see below for draft) for zones in the "Pacified Areas".
Isca and the ports may be considered "Supply Depots", unless occupied by hostile forces.
I will play the Romans. I will dice to see what forces I have at the forts but all will be Auxilia.
The forces at my disposal to crush the rebellion will consist of the fort garrisons and the Auxlilia based at Isca.
There IS a partial legion at Isca (eight cohorts of the IInd Augusta, shifted from Glevum during the emergency; its place at Glevum being taken by a vexillation of the XIVth ) but while I can call on elements from it to support my campaign I will be penalised if I do so.
I will play the Romans. I will dice to see what forces I have at the forts but all will be Auxilia.
The forces at my disposal to crush the rebellion will consist of the fort garrisons and the Auxlilia based at Isca.
There IS a partial legion at Isca (eight cohorts of the IInd Augusta, shifted from Glevum during the emergency; its place at Glevum being taken by a vexillation of the XIVth ) but while I can call on elements from it to support my campaign I will be penalised if I do so.
Victory Conditions:
Basically the Romans need to pacify all zones in revolt. As soon as all rebellious zones have been pacified the campaign is deemed over. I've drafted the following:
Two points gained for each rebellious zone pacified.
Two points gained for each 500 men of each rebellious force dispersed/destroyed.
Three points for each rebel leader killed or captured.
Minus one point for each zone which revolts (exclude zones which start the game in revolt).
Minus three points for any fort destroyed (any cause, including voluntary destruction).
Minus five points for any Port facility destroyed (ditto).
Minus five points for each zone Ravaged (by either side).
Minus one for any Forage token lost to enemy action.
Minus three points for each Auxiliary Cohort lost (any cause).
Minus six points for each Legion Cohort lost (any cause)
Minus one point for each legionary cohort deployed from Isca.
IF more than four legionary cohorts are deployed from Isca a penalty of minus three points will be applied for each additional cohort so deployed.
Conclusion:
Well, those are the initial thoughts. Watch this space...
As always, thoughts & comments welcomed.