"A long Walk on a Small Planet" or "In space, no one can hear you scream at the bloody dice...".
Just for a change, and a bit of a filler twixt 1/72 scale projects; something sci-fi I posted on the the FB Solo Group last year...
Basically this was an experiment in "dealing with unknown quantities, with a monkey on your back".
Backstory:
Terra-forma Station "Trefusis-12", on the semi-terraformed planet Char-Li Karoli, went off-line a
week ago. A maintenance team dispatched to deal has not reported in, so
a section of Alliance troopers have been sent to investigate........
Who knows what they'll find....
The troopers are bound by Standing Orders and First Contact Protocols. This means that a gung-ho "Shoot first and worry about an interstellar diplomatic disaster afterwards" exercise is NOT on the cards... In theory....
Interference
from the (insert explanatory sci-fi mumbo-jumbo phenomena here) has prevented the
section landing close to the station. However, a short cross-county
yomp should be no problem.....
Two four-man teams and the command team debus....
Activation will initially be by drawing tokens for Team Leaders and Troopers. However, there are other tokens in the mix. This token will bring "something/s" onto the field at pre-set Deployment Points...
Rules are my "House Rules"... Basically think Sharp Practice meets Space Hulk....
At this small scale action I Activate individual troopers/team leaders
with Activity Tokens (drawn randomly from a tin). However, amongst the
activity tokens are several blanks, a "Tiffin" token (as per SP) to end the move and a couple of "Hostile Blip" tokens.
The
hostile "blips" will appear at the board edges as per deployment points
& move "Zombicide style" following noise/sightings. A scenario
table will decide what those "blips" are once in "LoS" of my guys...
The
weapons my guys have are bog-standard automatic projectile weapons, but
Command team has a comms. guy (to call in support fire) and a
target-seeking missile launcher... Nothing fancy re. the shooting rules,
except a very high hit chance if firing aimed at target stationary
& in the open.
Guys have three move or fire actions per activation. Can be put into "overwatch" etc. etc. . Pretty simple rules...

Things proceed without incident. By move three Beta (left flank) and Charlie Team (right flank) have moved forwards. Of
Alpha (command) team only one grunt gets an activation.
Suddenly a
"blip token" turns. I throw a 12d for the table side, then another to
find the deployment point for the blip location An Ave. die throw decides the number of "blinds" which appear per blip token (in this case 4 no. blinds). The Blinds can represent a false alarm, or up to 5 "somethings".
Beta
team react to the blips on their head-up screens and take cover in some
rocks, using Activation points to go into concealment, with two
troopers also going into overwatch...

One
of the problems with the Alliance Terra-forming Program is that near
Earth-like planets, and worlds where life is already present, tend to be
prioritised - and works actioned in a manner that might best be
termed as (ahem) "somewhat rushed"; with pre-forming planetary surveys suffering
as a result.... Sometimes there are life-forms in situ we didn't know about......
Thanks tokens... The blip "blinds" move and.. "WHAT THE SMEG...!!!??"
The survey teams sure fouled up THIS time.... We have NO idea what these things
are - nor how sentient they might be - nor what their intentions are
(nor where they bloody live/hide etc.)...
Assuming that something ugly,
fast, 12ft high with foot-long talons and fangs is going to be hostile
smacks of species-prejudice....
They have not seen
the troopers (concealed) and are moving towards the Station... The
chaps are on overwatch... To shoot, or not to shoot....?
Or radio to get confirmation of invoking "First Contact Protocols".... Hmmm.....

For
the record: the table deciding what each batch of blip blinds will be
is based on a 6d roll... Result of 1-2 = More of the Creatures. 3-5 = something else (don't
want to spoil the surprise), 6 = Ditto.
Now we have a "decision" as
to what might be here, for every subsequent
"blind reveal throw" 1 will be taken from the dice score . If an
unmodified "6" is thrown thereafter, then I throw again. A 5 or 6 thrown on this second dice means option 6 above "Something Else") is invoked on the blind....
Brave
team leader orders his chaps to hold fire while he asks for direction
from Section Command. Overwatch opportunity is lost....
Neither
Charlie Team nor Alpha team can see the creatures. Section Command
fails activation - so no decision is made. Three more - blips arrive
alongside those already on table (very close, so will automatically
match those on the field), then two more unidentified appear blips way
away far right...
The
next move is very short.... Charlie team moves forward. More blips
arrive next to the ones already on the table.. Whatever they are there
are lots of them... The ones in the open see Charlie Team and make a
bee-line towards the nearest trooper (on overwatch).
The
future of relations between "Unknown Species CK-1" and Humanity rests
on the trigger finger of Trooper Huìqì 131313.... Oh, dear......

But Trooper 131313's training cuts in (morale test) he holds fire..
Next
move: A Command point for the Alliance turns up. Alpha Team Leader
makes a decision (dice) - "First Contact Protocol" to be followed pending orders from the Mother-ship.
Another lucky Activation chit - Instructions passed
to all teams by Alpha; Order passed "No team to fire without instructions/overt
hostile action by unidentified species...". An update with request for orders gets passed "upstairs" to the Mother-ship.
Charlie Team gets an
activation and the guys pull back.
Meanwhile the visible aliens likewise get
activated again - and make a decision; will they run towards the "strange grey creatures", run towards the waterhole, run towards the Station... ?
Their
throw decides that they will run to the waterhole.. Little darlings..
Maybe they're just gasping for a drinkie..... Tiffin - end of this
move.....
Things
rumble on... So long as the guys keep hidden, the "whatever they ares"
don't go looking for them... Charlie Team swing round the swamp, soon
to be followed by Alpha. The bunch of aliens mooch half-heartedly around
the centre and the other blips seem to go into paralysis....

Alpha
Team gets a response from Base (each move after an update/request to the Mother-ship I dice. on a throw of 6 a response is received): "Continue mission but Command confirms
First Contact Protocol active pending BWV assessment of alien lifeforms.
First Fire Situation prohibited at ALL costs. Repeat FFS prohibited.
Report on assessment Trefusis-12 ASAP".
The
group (herd?) of aliens wander back and forth in the centre, as if
searching for something. Bravo Team finds their nerves stretched as
the creatures come within yards of their positions - two team members
only holding their fire because of their team leader using (handy)
Control Points.
Alpha Team holds to support Bravo in case something goes wrong - the woods to Bravo's left is FULL of blips.....
Over the next few moves Charlie team moves up to the Terra-form Station, getting within yards without incident until.........

Suddenly
two "blips" emerge from behind the Station, revealing two of the alien
beings. The creatures race towards the Team with claws outstretched. The
Team's fire discipline holds and not a shot is fired as the move ends
with the strange entities only yards away.............

The
first token drawn happens to be C team... Team Leader passes a morale
test, as does trooper 131313 (nearest the "things"). Trooper 131313 lays
down his weapon... The two troopers furthest from the aliens go into
overwatch, just in case.....
Next token drawn: THIS pair of
aliens are activated... They test for attitude... Maybe bending down and putting
something on the ground is thought to be a pre-courser to an attack in
their culture..? Maybe they're just ravening beasts....? Or simply
unpleasant bastards..? Anyhoo, they charge and barge Trooper 131313, who is knocked
to the ground...
The two team members on overwatch test for THEIR reaction - and fire...... The two aliens drop.....
Aliens 1 - Troopers 2. First Contact Protocol - Ooops....!!!!
That
moves ends.... The following move Charie Team gets an early chit and
runs to get into the Terra-form Station, dragging 131313 with them......
But the alien group in the centre react - making a bee-line for the Station - and the noise...
Suddenly the tokens bring out the group of blips in the woods on Bravo Team's flank... Another 16 creatures (!!) - who (dice decision) also make for the station, drawn by the noise....? B Team dice for reaction at seeing the Horde of The Things, but pass it, so do not open fire...

Though it is tempting.....
Each trooper has their own token in the pot. If drawn - and in a
situation where they have a choice - the drawn trooper has to test to
see if they shoot or carry out any other action..
In this case;
B Team have heard shooting & radio traffic indicating an attack on
C team. A large bunch of aliens have emerged heading towards C Team's
location. B Team is on overwatch &
concealed, so could shoot. Any trooper whose individual token comes up
BEFORE the Team Leader token will be tempted to shoot (so has to pass a simple "restraint" test)...
But
First Contact Protocol is in force, they have orders to hold - and no
local instructions from the Section Leader to support C. These are
trained Alliance troopers - not Hollywood mavericks. The two troopers
who have to make a check pass - and remain concealed...

Next move; Charlie & Bravo gets a chit drawn. Bravo holds. Charlie Team gives a sitrep and hunkers down in the Station..
There is also a Command chit drawn. If I wish this could be used to add
to a moral'"do I shoot" check. However,; this isn't necessary, so I
use it to radio in to HQ to update & seek instructions...
More tokens come out (lower image).... Trooper 3 takes a "do I fire" check. The other guys whose chits come up are not in firing position/range. The aliens make no further move.
The second Command chit is used by Alpha Team to verify instructions to all teams - "Hold. Await Instructions"...
The third Command chit is pulled just before End Turn.. This is used to
check Trooper 131313: he is ok - walking wounded but alive...

Next
move: Group 4 of the blips (not revealed yet) move - they dice &
go towards the station.... All visible creatures are heading that way
already..... Oh, dear....
The tokens continue; Troopers 2
&4 of Bravo Team test, but remain in control of themselves.
Troopers 6 & 7 are not in LOS of any aliens and are with their Team
Leader so need not test.
A Command Chit is drawn... Transmission from HQ (diced decision) to Team Alpha leader....
"Section is to withdraw from planetside pending further assessment.
Return to shuttle immediate. Do NOT engage alien lifeforms except in
immediate self defence. Repeat do NOT engage except in immediate
self-defence".....
Next move: will my Alpha leader obey and
pull A & B teams off-board...? In which case what will happen to
Charlie Team....?
Charlie Team, in the Station, are probably wishing there were blinds on the windows.......

Rules;
A) For the Alliance - nine numbered tokens ( 1-9; one token for each
trooper - they being themselves numbered) , three (home made) "leader
tokens" (marked "A", "B" & "C"), three "command tokens" (for
special actions).
B) For the aliens/hostiles: Four "blue
command" tokens; each time a blue command token was drawn this
represented a number of "blips" (ave. dice decided the number of blips).
These blips were then placed on the board as a "unit" out of LOS from
my guys. I had allocated on the the board 12 "deployment points", so
just diced for the placement of each "Unit".
The drawn blue
command taken and one blank were removed each time a blue command token
was drawn/unit placed and a numbered token for that unit was placed in
the Token Bag.
The "blips" I used were the old Space Hulk
blips face down (I couldn't be bothered to make my own). These were
drawn randomly from their tub. Each blip could represent from 1 to 5
"whatever they ares". The number - and type - would not be revealed
until in sight of my guys... Sentient/RPG enemy enemy would have got a
blue "command token" placed in the bag for each 4 figures up to 4 such
tokens.)
Well, that was fun. Simple rules, basic decision tables, lots to keep me guessing.... I
had expected a "shoot 'em up", but it didn't gel that way...
The alien "things" (still undecided if they are sentient or "just" animals) were just one of the three possible options for encounter... Could have been MUCH more hostile (and tooled-up..).
Need
to weight down my Genestealer bases though; obviously used to racing
along corridors - a bit too light for a Teddy-Bear fur environment.
Next post should be news of a "back to 1/72" project.... As always comments & queries welcome.....