Day 13 - Unlucky for some..?
Caesetius continues whittling away the revolted areas in the east and pushes north.
Caninia pushes up through the mountain gap to access the zones north of the mountain chain.
Albinius pulls back to Fort Difforum to resupply and rest his men.
In Isca the Governor puts together another vexilliation.
Caeog and Twrch's force meet up in Hillfort Zone XVII.
Rethink... Time to change horses..?
OK... After the last non-event, given the Romans now seem to definitely have the upper hand (even without my direct input) and after some thought, I've decided to "change sides" and play what is now clearly the underdog. From the next move I will therefore take the part of Caeog (who, let's face it, has been pretty uninspiring thus far).
For the sake of The Narrative let's say the now badly wounded Twrch, before "retiring hurt", has had himself carried over the hills by his warriors and shamed Caeog into more positive action.
Caeog now has a combined force of some 2,600 men, but the pincers, in the form of Caninia and Caesetius, are closing (only one hard day's march away).
It seems pretty clear to me that the only real hope for the revolt to go anywhere serious is for me to break out and take the fight to the enemy hinterland beyond the "border" of pro-Roman or subdued zones, and inspire more zones to revolt.
However, before doing so, do I feel that I can risk a swat at one of the Roman vexillations while they are divided and in hostile territory..? The nearest, and most isolated, is Caninia; I COULD swing north west and hope to catch him in the hills. Perhaps, even, ambush him... Hmm.....
I think this is a "goer", so summon a Council of War. Twrch is still with us, and he will likely support any active action. That leaves only Buan, Tewdrig and Cyfwlch to convince...
Council Culture Concerns:
So.. First Council round: Twrch will be for action, as will Caeog, so they will each hold on the first red card turned for them as being the "Strength of their Argument".
For the first hour Twrch and Cyfwlch dominate the discussion, but all three minor chiefs are reluctant to engage the Romans again. As the talks proceed Caeog's eloquence fails him, and he barely speaks at all. Twrch, presumably exhausted by his wounds, begins to lose his powers of persuasion.
Only Cyfwlch is able to muster arguments of any merit - and those dwell on the fact that the Revolt has stalled - and that throwing themselves at the Legions will only result in further loss.
The idea of moving to attack an actual Roman force is kicked into touch.
So, that leaves the motion to move into Roman territory, and trying to spread the revolt.
For the first hour things are touch and go, though Buan is brought on-side, as Caeog musters his arguments with conviction and aplomb. Twrch rallys and Cyfwlch declares himself completely behind the venture. After one final hour of discussion Tewdrig reluctantly concedes that this seems to be the only way forward.
Caeog now has a combined force of some 2,600 men, but the pincers, in the form of Caninia and Caesetius, are closing (only one hard day's march away).
It seems pretty clear to me that the only real hope for the revolt to go anywhere serious is for me to break out and take the fight to the enemy hinterland beyond the "border" of pro-Roman or subdued zones, and inspire more zones to revolt.
However, before doing so, do I feel that I can risk a swat at one of the Roman vexillations while they are divided and in hostile territory..? The nearest, and most isolated, is Caninia; I COULD swing north west and hope to catch him in the hills. Perhaps, even, ambush him... Hmm.....
I think this is a "goer", so summon a Council of War. Twrch is still with us, and he will likely support any active action. That leaves only Buan, Tewdrig and Cyfwlch to convince...
Council Culture Concerns:
So.. First Council round: Twrch will be for action, as will Caeog, so they will each hold on the first red card turned for them as being the "Strength of their Argument".
For the first hour Twrch and Cyfwlch dominate the discussion, but all three minor chiefs are reluctant to engage the Romans again. As the talks proceed Caeog's eloquence fails him, and he barely speaks at all. Twrch, presumably exhausted by his wounds, begins to lose his powers of persuasion.
Only Cyfwlch is able to muster arguments of any merit - and those dwell on the fact that the Revolt has stalled - and that throwing themselves at the Legions will only result in further loss.
The idea of moving to attack an actual Roman force is kicked into touch.
So, that leaves the motion to move into Roman territory, and trying to spread the revolt.
For the first hour things are touch and go, though Buan is brought on-side, as Caeog musters his arguments with conviction and aplomb. Twrch rallys and Cyfwlch declares himself completely behind the venture. After one final hour of discussion Tewdrig reluctantly concedes that this seems to be the only way forward.